Last updated: 2 hours ago
//// post-human hymn, pre-apocalypse groove
signal_t ascend = crash_louder(fall);
init 0xHØLYR1S3 --from "abyss" --to "light" --via "glitch"
// Bagstep.exe
signal_t ascend = crash_louder(fall);
init 0xHØLYR1S3 --from "abyss" --to "light" --via "glitch"
// Bagstep.exe
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